
About
Creating a Call of Duty on the PSP was a huge challenge not just for me but my whole team. This was my first PSP title I got to work on and my first title where I had to script in LUA. We could only have 5 enemies on screen at any given time so helping to come up with ways of faking two sides fighting a war was difficult. This was my first experience with creating navigation and collision meshes to help playability on the PSP. This was also my first project working with a more in depth (Standing, Crouching) cover system.
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Other Day to day duties:​
Worked with world art to block out levels
Used LUA scripting to implement gameplay and AI encounters
Worked with world art to create navigation and collision meshes
Assisted world art with creating level assets and texture mapping
Provided feature support and testing for proprietary editor
Additional Media
Roads to Victory PSP gameplay footage
Call of Duty: Roads to Victory - PSP Gameplay 1080p (PPSSPP)
COD: Roads To Victory - PSP - #02. Scavenger Hunt
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Street combat
Call of Duty: Road to Victory - Lucky Thirteen - United States Mission
Aerial combat mission