
About
This game was my first title I was apart of from the beginning where I was responsible for building, scripting and maintaining my own levels. This game was especially difficult due to the difficult puzzles I got the pleaser to implement.
​
I was responsible for turing many of the single player maps into multiplayer by mirroring the geometry and placing game objects.
​
Check the below videos to see 2 of my boss fight puzzles as well as my Waterfront park map.
​
​Other day to day duties:
Used Lith-Tech to design, create and iterate on single and multiplayer levels
Used Lith-Tech editor to light, texture and maintain overall aesthetics of levels
Used Lith-Tech proprietary scripting to implement design, enemy encounters and pacing
Used Lith-Tech editor to keyframe special events for in-game and cinematic use
Additional Media
Krebspawn Boss Fight
Here's the Krebspawn boss fight puzzle I scripted.
Adrian Starr Fight
Here's the Adrian Starr boss fight I scripted.
Waterfront park
Here's my waterfront level I built, textured, light, and fully scripted.