
About
Having the opportunity to working on a second Marvel game was incredibly exciting for me because I got to help incorporate never before used hardware and helped design how the gameplay would revolve around a tablet and stylus.
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Making sure to add plenty of gamespace for drawing, I created whitebox environments, navigation mesh and collision to better define the play space. I then scripted enemy encounters and an assortment of puzzles to engage the player with.
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Preventing the headache of making the cinematics myself, I was responsible for working with outsourcers in the creation of the cinematics this go-around where I implemented their work and provided feedback.
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Other day to day duties:
Used Maya to block out and implement design
Used proprietary scripting tool to implement gameplay, polish and testing
Worked with producer with layout, timing and polish of cinematic scenes
Hooked up third person camera rail system in multiple levels
Worked with outsourcing to create game cinematics
Worked with world art to maintain vision of environments
Worked on technical aspects of all levels by created navigation and collision meshes
Additional Media
Gameplay Trailer 1
Check out the launch trailer
Gameplay Trailer 2
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Check out the latest trailer
Meet Squirrel Girl Trailer
Check out the newest superhero character, Squirrel Girl!