
About
Working on X-Men Origins was a dream for me seeing how Wolverine is my favorite comic book character of all times. It was fun to invision all the visceral carnage we could get Wolverine to perform.
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I was responsible for envisioning, documenting, and scripting the Victor Creed boss fight (Check out the videos below to see), scripting of the Agent Zero boss fight as well as documenting and scripting a few early missions including the opening mission.
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Along with the documenting and scripting, I was responsible for whiteboxing nearly 80% of the game using Maya.
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Other Day to day duties:
Responsible for vision, design, and documentation of missions
Worked with world art to block out levels
Used visual node based proprietary scripting to implement gameplay and AI encounters
Responsible for vision design and documentation of Victor Creed boss fight
Hooked up third person camera rail system in multiple levels
Worked with world art to create navigation and collision meshes
Helped designers with polishing player movement and weapon balancing
Assisted world art with creating level assets and texture mapping
Provided feature support and testing for proprietary editor
Additional Media
Compilation Gameplay
Some of the games greatest moments.
Victor Creed boss fight pt. 1
Here's a boss fight I designed and scripted with Victor Creed
Victor Creed boss fight pt. 2
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Here's the second part to the Victor Creed boss fight I designed and scripted.
Deadpool/Blob boss fight
Ending gameplay